Mercedes - AMG E63
Final Render

Final Render

Clay Render w/ AO

Clay Render w/ AO

CloseUp

CloseUp

Full Colour Render, Turntable with Sunrise HDRI

Clay Render, Turntable with Sunrise HDRI

Colour render with sunrise HDRI on Gray BG

Colour render with sunrise HDRI on Gray BG

Colour render with sunset HDRI on Gray BG

Colour render with sunset HDRI on Gray BG

Clay Render on Gray BG

Clay Render on Gray BG

Clay model with Cavity Map on Gray BG

Clay model with Cavity Map on Gray BG

Wireframe on Gray BG

Wireframe on Gray BG

Collection on Gray Background

Collection on Gray Background

Reference Board

Reference Board

Mercedes - AMG E63

The Mercedes AMG E63 was a very challenging project, that ended up being a great learning experience.

The entire project was made in Blender.

I started by Box Modeling the Low poly version of the car using Front and Side Refs of an AMG E63. From there I added MultiRes Modifiers to each of the major pieces of the model. With the MultiRes Modifier I was able to easily sculpt some of those areas that can be a little tricky when only Box Modelling, and allows users to easily bake a normal map in blender!

The UVs were quick and dirty because I knew I wanted to use a procedural Workflow for texturing. There was lots of trial and error while making the paint coat on the vehicle, but I ended up going with a speckled matte green that pops on the blueish background.

Lastly, I set up my Final Render by adjusting the lighting and adding an AO pass in the compositor!

I rendered out my Beauty Renders and my Turntable and that was that!

This project was a lot of fun as I was able to learn how to create a finished piece without leaving my main software. When I got into 3D I thought I would be making Characters but I had a lot of fun with this project as it ended up being very challenging and rewarding. I'm excited to have another chance to work on a Vehicle in the near future!